Monday 26 March 2012

Style Example for Dynamic Com.

Here is a basic trial I did showing what my background will look like and the use of the shadow round the eadges but on top frame.

Saturday 3 March 2012

Boxing Gym Environment

I've been working pretty solidly on modelling my 3D environment, as you can see from my last 3 or 4 updates, and I am pretty much finished the modelling side. All I need to model is a door to the gym and some lights on the roof, then I will be able to get on with texturing and lighting everything. Anyway, here are my renders of my environment. I am keeping all the walls and that basic to reduce polys, also the texturing will be what makes them stand out I think.









Friday 2 March 2012

Boxing Bag Model

For my punch bag I was wanting to keep them quite low poly. However this didn't happen as such. By the time I added in the chains and made the bag smooth, they got quite high. But with all the polys on the bag I think I will add a lattice to make the bag more bumpy, so it looks more like it's been punched a lot.





Above: I did think about smoothing these triangle chain bits, but They will not be a main focus at all so it would just be unnecessary polys and I want to keep the number of polys under control.







Boxing Ring Modeling 2

I have just done some further development on my boxing ring, I have made the corner pads and straps to keep them attached. The straps were probably not so necessary, but the ring is going to be the main focal point of my scene and I therefore want it to look as good as possible.







Boxing Ring Model

Here are some renders taken during my progression of modeling a boxing ring.