Thursday, 3 March 2011

End of Graded Unit

Hey, not updated in a while because I got carried away with getting my graded unit but i'll be doing an overview of what ive done in this post.

For the first week I got all my research sorted. I created mood boards with different anthropomorphic characters and I explained why i picked them and what I liked about them. Also I created an action plan where I spoke about my interpretation of the brief, why I picked it and different animation ideas I had.

The next part was the ideas and development. This is where my ideas took off and I really began to enjoy the brief. I ended up with a whole bunch of sketches as the brief demanded a model sheet for each of my characters (I had 5) on top of all my ideas, development and facial expressions. 

Once I began my modeling I came up with the idea for my animation, which was sort of a Toy Story theme, where when the characters are as there objects when someone is in the room but when alone they turn into their characters. When I came up with the idea I was worried that I would not be able to fully follow it as it was ambitious, however I did, almost to perfection.

When it came to animating it went pretty well, I managed to get everything to go how I wanted it to and the facial expressions turned out to work really well and from there everything went really well.

As for my grade I got a high A grade which I am over the moon with and to be honest, because of the amount of time, work and effort I put into it I wouldn't have been happy with anything other than an A. But I do always try my best and always want the best.

Thursday, 3 February 2011

Graded Unit

I have just handed in my character modeling and movement studies brief. I passed both fine and I feel my work was good and to a good standard.

I have now been given the graded unit and I have decided to choose the Anthropomorphic Characters. I feel this is going to be least restricting with regards to realism. I have had my first session showing my planning stage and I feel it went pretty well. I am now onto doing my sketches for ideas.

Friday, 21 January 2011

update

This week I have been trying to finish my briefs. In 3DS Max I have finished just about everything except for the squash modifier which is causing problems. However I did render my animation even without the squash modifier.
With my maya work I have had a lot of problems with my character as at one point it was running really, really slow so I had to sort of do it again where the character wasn't smoothed so it would run better which it does. I have got my environment done as well the character so I only need to animate it.

Sunday, 16 January 2011

Update

This week was the first week back from holidays. It was a bit of a shock as I didn't realise just how close the deadline was. However in 3DS Max I have set up and animated my animation of a robot arm building a robot which then walks off the assembly line. I will tweak it before totally finishing it. In maya I have created my character but just need to add a few features and clothing to it before rigging it for the animation.

Today I got given a challenge from a 3D company where I need to make something in order to see if I am the one they want to employ for a part time job while at college and a full time job after finishing college. However even if I don't get the job I will probably get some freelancing work which would also be great so it's sort of a win win situation.

Monday, 10 January 2011

Holiday Work

Hi, I have not submitted a post for a while now so I have a lot to go over.











With my organic modelling brief I have finally decided on a final character. I had ideas varying from post apocalyptic survivor to a mad scientist to steam punk design which is sort of where I ended up. So far I have not exactly Began modelling my character yet, but I have done some tutorials for rigging in class. However at home on my laptop I couldn't find the pre-set character that I was using in class so came to a bit of a stand still there. But I did find a good tutorial on-line which explains how to make a female character on this website, http://www.creativecrash.com/maya/tutorials/character/c/real-time-character-modeling-tutorial. I did have a few problems with this one as it was my first but next time I changed it to a male character (as it has less curves and an overall simpler shape) and this one turned out a lot better.










With my movement studies brief, before going on holiday, I had made a robotic arm, robot and rigged them both. However they were quite basic and I then decided to make new ones. My new robotic arm looks a lot more impressive and cool. I also added textures to it to make it look modern and pristine unlike a simply functional robot arm. In my animation I am wanting to make the robotic arm build a smaller basic robot which will then walk off the assembly line into a box and this will repeat a few times. The robot which is going to be built I wanted to look simple and cute and to contrast with the modern arm so I made it be built out of cardboard which is a good contrast to the modern look of the robotic arm.







We were given a surprise brief a while ago where we had to come up with a character for a Disney cartoon and had to pitch our idea to the 2nd year new media students and my idea was one of the two chosen to go into the main competition. My character is a new experiment in a lab, his ability is unknown so the scientist at first doesn't know if he will be a virus or the cure for cancer. As it turns out he is the cure for everything but he doesn't know it and as the series  goes on his abilities become apparent and he develops as a character.